The gameplay is akin to a downsized version of Super Mario World, with somewhat of an integrated overworld map (complete with occasional branching paths) and the ability to use the Spin Jump to knock certain blocks beneath Mario. ![]() To free the people of his land, Mario access his castle via the scattered six Golden Coins and confront Wario. After rescuing Princess Daisy from Tatanga in the previous title, Mario returns to Mario Land to find that the residents are under hypnosis and his castle was taken over by Wario.
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